![]() ![]() you know what I mean.Īs you can see, the same "problem" is here, there is no way to "send back to 'encounter deck" or "encounter discard" and shuffle, or not shuffle, as the only options are the current player decks, also the random discard button doesn't work. very slow.Īlso there are card functions that work on the "encounter deck" that do stuff like "look at top 3 cards, pick 1" etc etc keep them hidden to other players. So you need to select cards in sections, using shift+click or something. #LORD OF THE RINGS OCTGN IMAGE PACKS FULL#Now yes, you can do this drag select thing, but as you can see, my monitor rez is very large (2560x1600, as you can see your forum cuts off the end of the image, so right click view image to see it full size) low rez screens have to make the card list so tiny that it is hard to even select the space as it can even get smaller than your mouse. You have to shrink the window so you can see the "end" of the card list then you can drag select ![]() Also (as far as I know) there is no "select all" in a zone, it is very cumbersom to move 50 cards to the draw deck. As you can see, as the right click thing doesn't have an option for that there is no easy way to do this. Often you need to shuffle the entire discard pile back into the encounter deck. I'm not really a programmer so I might be wrong. Though, if you bear with me I "think" this problem magnifiys as you go into other features of lacke圜CG. I know we can use the drag to side bar or to the tabs where your player hand is. Though as you can see, there is no way though the right click menu to send these cards to the "encounter discard" zone. The "encounter deck" and "encounter discard" are both "global" zones. Ok, so this is a screen cap of the a "encounter card" on the table. here are some images to make it more clear. Though there are card effects that draw from the top and the bottom of the encounter deck. I am just using the DRAG option at the moment. I looked at the deck files they seam pretty strait forward. ![]() Do I need to rebuild the decks or something, as they were made when there were less gamezones? Or is there a way to edit them. but as I said I will comply to the wishes of only real problem I have at the mo is that the decks will not load correctly. ![]() If you would like me to publish my version let me know. So I have added new game zones so you can load a 2nd deck and have a 2nd draw so you can solo using two decks. especially when with how this game works you need to control the encounter deck from one of the players. At the moment I do this by running to copies of lackeyccg and connect them together like a game, but it is a real pain having to tab between applications. This has the extra bonus of being able to test your deck ideas in a "real" co-op situation. Then I will according to FFGs wishes slowly release the other card sets as they become available to be legally released onto lackey.Īs many people know this is a co-op game that can be played solo using one deck, but as it is co-op many players choose to run 2 decks for a solo game. I plan on re-releasing the core set, along with the custom expansions from BBG once I can figure out one last problem. I have a private version of this game working very well that is updated to ALL the expansions including Ozgilliath as well as many of the custom scenarios that are available at BBG. and also completely understand were they are coming from. Also FFG says that unless the card is 6 months old you are not allowed to use card images with the rules text on it, or have the rules copied out into the text area of the application. The Plugin Maker has abandoned this project. ![]()
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